literature

Idea: Future Fighter, Amy Rose

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Literature Text

NOTE: This is just an idea, not a request.
Plus, it is based on my fan story and thus shouldn't be a canon game.

Future Figher, Amy Rose is a 1P fighting game (it has a 2P Mode though).
Make use of Amy's amazing fighting skills, defeat all enemies in your way and make it through the level.
Use combos, grabs and special techniques to defeat any enemy in your way and crawling, hanging, etc. to avoid other obstacles.
Play as the Amy Rose of the future and teach those street gangs/criminals a lesson.
System: Windows/Macintosh (it is fangame stuff after all)
Based on: Final Fight, Spiderman: The Movie (Gamecube) and partly MGS



Gameplay
The main game is divided into multiple acts. Each act plays in a different area and thus you have to deal with different enemies and obstacles.
When you start a new game, you will start with the first act and play your way through the final one.
Completed acts will be available in the level selection.
There are also multiple game difficulties.
On easier difficulties you have to deal with less enemies and your health and special gauge won't get empty so easy.
On harder difficulties you will have to deal with more and more intelligent enemies.
You will take more damage and your special gauge will be used up faster.


The gameplay is basicly like Spiderman The movie (minus all the web-techniques of course), mixed with some stealth manoeuvers from MGS.
You move through a 3D level and beat up everyone you encounter. Alternately, you can also use stealth to beat enemies unseen or avoid them altogether.
Whatever way you choose, it won't affect the final result. So it depends on your style.
Remember that you cannot use weapons throughout the game, including the ones that the enemies drop.
Amy can and will only fight barehanded, without any weapons.
In each act, you have to complete different objectives.
Primary objectives are the main objectives of the game and must be completed in order to complete the act.
Secondary objectives are optional objectives, which are not required to complete. But maybe something good will come out of it, if you do.
Hidden objectives won't show at all and you'll have to find and complete them by yourself.


Let's explain the basic movements of the game.

Move
Press the directional buttons to move and get through the level.
While moving, press the Action-button repeatedly to sprint.

Jump
Press the Jump-Button to jump. With jumping, you can avoid some attacks, jump over gaps, reach higher areas, etc.
In mid-air, you'll also perform different attacks.

Attack
Press the Punch-button to punch and the Kick-Button to kick.
Press different button-combinations to perform a combo.
Normally it is only a three hit combo, but there is a way to get past it.
More information below.

Block/Dodge
Press the Block-button to block enemy's attacks. This will nullify the damage you normally get.
But against stronger attacks, you'll still get damage, but it'll be reduced to nearly nothing.
Blocking normally doesn't help against projectiles.
If you have the Block-button pressed and then press one of the directional buttons together with the jump-button, Amy will perform a flip/jump into that direction to dodge attacks.

Crawl/Roll
Press the Crawl-Button and Amy will lie down, then you can crawl by pressing the directional buttons.
This will come in handy, if you need to get past small spaces (like air ducts) or something.
Press the Crawl-Button again to get up.
If you press the Crawl-Button while running, Amy will execute a roll.
It is helpful to dodge enemy projectiles and jump through small gaps in a wall or something.

Items
Press the Trigger-Button to open a list of all the items you have collected throughout the acts.
Press the directional buttons to choose one of the items you have collected.
After choosing the desired item, press the Trigger-Button again to equip it.
Some items can also be used by pressing the Action-Button, while choosing it.

Interact
Press the Action-button, while standing near certain objects/contraptions to interact with them.

Camera
Press the directional buttons for the camera to change the camera angle and press the zoom button to zoom in and out.
You can also change into first-person view and look around by pressing the directional buttons.
But you can't move, while doing it.
When no enemy is near you, press the Lock-Button to move the camera behind Amy.

Lock-On
Press the Lock-Button, to target an enemy and keep an eye on him.
Press the Camera directional buttons to switch between the enemies, if there are more than one.
Lock-On is a helpful feature, so make use of it.


And that are all the basic movements.


Let's get to the more advanced moves.
First let's talk about Attacks!

As I mentioned above, you can attack the enemy with punches and kicks.
And if you press different combinations, you will perform a combo.
All the combos available will appear in the Technique-List in the pause menu. You better check them out.
At the beginning, you only have a few combos available.
But you can learn more combos and techniques by collecting Golden Scrolls, which are hidden within every act.
Normally, the combos only include the Punch and Kick Buttons, but the more advanced combos will also include directional-buttons and the Action-Button.
On top of that, advanced combos can and will have special abilities.
Ranging from the ability to stun enemies to being able to attack several enemies at once.
Plus, advanced combos will also get past the three-hit-limit. Means you need to press more buttons and the combo will consist of more hits.

But there are more attacking techniques.
When you get near an enemy, you can either throw and slam him into ground or grab him.
While having an enemy in your grasp, other enemies will hesitate to attack you.
You can still move, while dragging the enemy with you.
But there are more options:
First you can disarm the enemy, if he is holding a weapon.
You can also choke the enemy, until he is losing consciousness. Amy will then let go of him automatically.
Amy can also throw the enemy down, while having him in her grasp.
As a last option, Amy can throw the enemy and thus sending him flying into other enemies, if done correctly.


And now let's move to Defense.
As mentioned above, you can block enemies attacks.
However, you can't block attacks from behind or the side that way.
A better way to block is to press the Block-Button right when a punch or a kick is about to hit you.
You can also block attacks coming from the side and behind, which you cannot block with the normal block.
And then you can also counterattack, depending on what button you press next.
You can punch right back, slam the enemy into the ground, disarm the enemy,throw him against other enemies, etc.
If projectiles come at you, you can dodge them by pressing the Block-Button when they're about to hit you.
Amy will then move her body out of the way.

Enemies are also able to grab you. If that happens you can react, depending on what they do.
If they try to throw you down, press the Action-Button at the right moment to perform an ukemi and counterattack with either of the Attack-Buttons.
If they hold and/or choke you, you can slam your elbow into them, to free yourself. Of course, this can also be followed up by a counterattack.

As for dodging, it is like mentioned above.
You can to side-flips to the side, roll forward or a backflip to dodge attacks.
You can also keep doing backflips, by pressing the Jump-Button repeatedly, when you keep the Block-Button and the corresponding directional button pressed.
It is helpful, if you want to dodge attacks and get away from the enemy quickly.

You can also dodge more effectively, when you press the Jump-button, right before an enemy hits you.
Then way Amy will dodge automatically. Just like the Special Block, only with dodging.
Of course, you can follow up this special dodge with a counterattack.
Just like in the Special Block above.


Now to the remaining moves.
First let's cover hanging.
Whenever you jump to an edge, Amy will automatically hang onto it.
Amy then can move sideways (hand-over-hand), jump towards and edge over her and grab it, if she reaches it.
She can also let herself fall to get to the ground or to a edge below her.
If there is no edge below her and wouldn't survive the fall, Amy won't let herself fall.
Amy trained very hard, so she can hang for an infinite amount of time.

When you crawl, you can also roll sideways.
Keep the Block-Button pressed and press the directional buttons to roll sideways.
Not only useful to dodge enemy attacks, but also to move from shadow to shadow, if needed.

You can also press yourself against a wall and move sideways along the wall.
And thus, you can also peek around corners. Useful, if you prefer stealth.

Throw objects, this can be a useful move, when you encounter enemies.
Press the Punch-Button to pick up an object and press it again to throw it.
Press the Kick-Button to throw it at once. But some objects cannot thr thrown immediately.
The larger the object, the more the damage you cause, but also the higher the time you need to pick up and throw.

You can interact with certain objects, like switches, doors or something.
When you stand near an object you can interact with, press the Action-Button to interact.
Depending on the object, you get a corresponding reaction.

Items can be used as mentioned above. You can equip items, like Keys or something like that.
But items, which are used by choosing them and pressing the confirmation-button are items like Life-Rings or something.
Of course, you can also equip them. Life Rings for example will then automatically recover your health, once it drops to zero.
Always keep an eye on your items, if you don't know how to proceed. The answer might lie in the items.


The last thing is your Piko Energy. It is the mysterious energy, inside Amy's Piko Rings, which she wears around her arms.
Press the Block-Button and the Action-Button simultaneously to activate the defense-ability of the Piko Rings.
If you do that, everything will be on slow-motion, as long as this ability is activated.
In this mode, it is much easier to dodge enemies attacks, especially projectiles.
You can deactivate this mode, by pressing the combination again.
If you press the Action-Button and either Attack-Button simultaneously, you will activate the offensive power of the Piko Rings.
In this mode, Amy's fists are glowing in a red light and her attacks do much more damage than normal. And she will perform different combos.
She will also be able to damage mechanical enemies, where normal attacks only have little effect.
And this mode can also be deactivated, by pressing the combination again.
However, if you make use of these abilities, they blue Special-Gauge, right under your Health-Gauge, will start to decrease.
If it reaches zero, the ability will deactivate itself and you won't be able to use either ability for some time.
The special gauge will refill itself over time, but you can also use a certain item to refill it.



This wraps up the player gameplay. But this is more than just a 1P fighting game.
The adventure also includes climbing like in Tomb Raider and puzzles and other stuff.

Now onto other stuff you should know.

Enemies
There are different kinds of enemies. Most of the time you have to deal with humans and mobians.
Some are weaker, while other are more aggressive and stronger and others more more defensive.
Some enemies could have weapons, so be careful. As you progress, you may also encounter mechanical enemies.
Make use of all your strength to beat them.

Boss Battles
The Boss Battles are unique battles, where the controls and gameplay can change.
How much it changes, depends on the boss you battle.
But hand-to-hand stays the main concept.

Partners
In some acts, you will team up with a partner. Some partners are able to fight themselves, some aren't.
You can care a bit less, if your partner can actually fight.
But you have to protect them either way, so keep focused on preventing their life to drop to zero.

There are also some other game modes like Training/Tutorial or a 2P Mode.


Last Words
I admit that this is an awkward game idea. And it isn't as detailed as my other game ideas.
It is just a random idea, which I came up with. And yes, it is based on my Fan Story 'After 6 years'.
And the character you play as is Future Amy, the Amy in my Fan Story.
I know this idea rather sucks, but I hope it doesn't too bad.
I knew that I would come up with this sooner or later.
It is a game idea based on my Fan Story.

Yes, here you fight as Future Amy.
With all her great fighting abilities.

The fiction itself should tell enough though.


I think the idea isn't too bad, but kinda awkward.

Have fun.

Credits:
Amy Rose is © of Sega/Sonic Team (sadly)
© 2009 - 2024 Paragon-Yoshi
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