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Idea: SMBZ Superstar Budokai

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Literature Text

IMPORTANT NOTE: Link to page 2 in the description.


Mario the hero of the Mushroom Kingdom and Sonic the hero of Mobius Island.
Their worlds were once seperated. Each one existing in its own dimension.
But a serious incident caused the two worlds to get closer to each other
and after an epic battle, the two worlds became one.
Now where Mario and Sonic are living in one and the same world, they formed
a strong bond of friendship, but also a strong rivalry.
And they only know one thing: Fighting
Play as Mario, Sonic or one of their friends and villains.
Fight in 18 worlds and witness their epic battles.
Are you ready for the challenge?

Game idea based on: Super Mario Bros Z, DBZ Budokai series/Infinite World
Number of players: 1-2 (1-8 in tournaments)
System: Windows/Macintosh (Hey, this is fangame-stuff after all)



Game Modes

Z-Universe
The story mode of this game, comprising many of Mario's and Sonic's epic adventures.
Choose a Saga and get ready.

Duel
Fight against the computer or your friend.
Choose a character, an arena, determine battle options and get ready to fight.

Tournament
Enter a tournament, beat everyone and become the new champion.
You earn coins, if you win the tournament. Up to eight players can participate.

Training
Here you can train freely, determine different options and get a feeling for the game.
There is also a tutorial, which teaches you the basics. So listen what the pros say.

Skills
Set skills for each character or buy new ones.
There is also a list of all the skills you have acquired.
Use them wisely to master your skills, so no one can beat you.

Online
Fight with players from all over the world or with your friends.
You can also trade skills with them.

Options
Set various options, including Screen Resolution, Sound, etc.
You can also configure your controls here.

Fighter's Hall (Unlockable)
Try various missions here. Either play special minigames or try modes
like Mission 100 or Survival. Can also be played with a friend.

Warrior's Dream (Unlockable)
This is a special mode. Fight against many tough fighters and improve your skill.
You can do this with any character.



Gameplay (Fighting)
Now let's move on to the gameplay.
I will explain everything about the main gameplay first, aka fighting.


Button List
Fwd = Forward Button
Back = Back Button
Up = Up Button
Down = Down Button
P = Punch Button
K = Kick Button
G = Guard Button
S = Special Button
START = Start/Pause Button
T1/T2 = Technique-Change Buttons (Story Mode and Minigames only)
Z1/Z2 = Zoom Buttons (Story Mode only)
C-Up/c-Down/C-Left/C-Right = Camera Buttons (Story Mode Only)



How to win a battle
KO
Deplete all the health bars of your opponent.

Time Out
If you set a time limit and it runs out, the player with more health left wins.

Ring Out
On a few stages, you can beat the opponent by knocking him out of the ring.



Scouter
The two scouters on top of the screen display the condition of both characters.
Left = Player 1, Right = Player 2
Now let's take a closer look, on what you can see on the scouter:

Avatar
You can see the avatar of the respective character on the left (P1) or right (P2).
It also changes if you transform.

Health
The long bar next to the avatar represents the amount of health.
And the tiny squares on top of the scouter how many health bars you have left.
Needless to say that they deplete, if you get hit by attacks.
Once all health bars are gone, you lose the battle (KO).
The color of the health bars tell how much health you have left.
Lv1 = red, Lv2 = yellow, Lv3 = green, Lv4 = blue, Lv5 = light blue, Lv6 = milky light blue, Lv7 = white
Example: You fight with 5 health bars, which means the highest health bar would be Lv5 (light blue).
Once Lv5 has been completely depleted, Lv4 (blue) starts to decrease when hit, then Lv3 (green), etc.
(I know my explanations suck, don't mention it. >-<)

KI
The five bars right below the health bar represent the amount of KI you have.
KI is necessary for special moves, which use up a certain amount of KI bars (more information below).

Fatigue
The rounded bar below the avater represents the level of fatigue.
It increases if you get hit. How much the bar increases, depends on the power of the hits you receive and whether you block them or not.
Once it is filled completely and you get knocked down, your character will be exhausted and totally defenseless for a short time.
Which gives the opponent the perfect opportunity to deliver a critical hit.
Press the prompted button repeatedly to recover faster.
NOTE: Look closely at the button-icon on the screen. If you press the wrong button, you will recover even slower.
The button you need to press is either P, K, G or S, which will always be chosen randomly.



Fighting Basics

Basic Movement
Press Fwd to approach the opponent and press Back to retreat.
Press Up or Down to move sideways.

Stepping/Backflip
Press Fwd twice to quickly step/hop forward.
Press Back twice to perform a backflip and thus 'hopping' backwards.

Dashing
Press Fwd twice, but hold it down the second time.
This will make your character dash towards the opponent.
You cannot dash backwards or sideways however.

Guarding/Blocking
Press G and your character will go into Block Position and block the opponents attacks.
Blocking attacks will reduce the amount of damage you get from physical attacks to a minimum.
Special Attacks will only do about 50% damage, if blocked. Some attacks cannot be blocked however.
Plus, your character can't move while in block position.

Side Dodge
Press Up + G/Down + G to quickly step/roll sideways and thus avoiding attacks.
Especially useful to avoid most Special Attacks.

Basic Attacks
Press P to punch and press K to kick. Push the attack buttons continously to perform combo attacks.
Each character has his/her own unique combo-attacks. Check the skill list.
Press P or K together with Back or Fwd to perform different punches/kicks.
You can also attack, while dashing towards to the opponent. Press either P or K while dashing.



KI Control

About KI
The KI bars slowly refill over time, it normally takes about 15 seconds for one KI bar to fill by itself.
A better way to replenish KI, is to hit the opponent with Punch/Kick combos.
Another good, but also more risky way, is to block the opponent's punches and kicks.
But if you block special attacks (fwd + E/Back + E), your KI will decrease.
If you don't have at least one KI bar filled completely, you cannot block special attacks.
So be careful.

Transformation
Transformations not only raise your character's stats, but also allow you to perform more powerful attacks.
If you have the corresponding skill equipped, you can transform in battle.
Transformations use up KI Bars. How many depends on the transformation.
You can always check the skill sheet for this.
If you have enough KI, press Down + S to transform.
Normally characters cannot skip transformations (aka directly transform into final form or something),
but it depends on the mode you play and/or what rules you determine at the Duel Mode.
Normally your character retransforms to the base form, if he/she gets exhausted during battle.
But some transformations are irreversible. There are also characters, who don't have any transformations at all.



Special Attacks

S Types
There are different types of special attacks:
Blast: Your character attacks with a blast wave/beam or something like that.
Rush: Your character attacks with a strong melee attack.
Shield: Your character generates a shield around himself.
???: An unknown kind of special attack... does it even exist?

About Special Attacks
You first have to get and equip them.
After that is done, you can execute special attacks during battle.
Press either Fwd + S or Back + S to execute the respective special attack.
Special Attacks do much more damage than the plain physical attacks, but they also use up KI.
Depending on the special attack you use, it either uses up 1 or 2 KI Bars.
But they normally can also be avoided by performing a Side Dodge (Up + G or Down + G)
A much better way to hit the opponent with them, is to use them in combos.
During a combo, press either special-commands to perform a special attack in a combo.
That way you have a much higher chance to hit the opponent.

Beam Struggles
If both characters perform a blast special and the two attacks collide, a beam struggle will occur.
If that happens the characters attempt to push the two beams to their opponent.
To do this, press the prompted button repeatedly and at a faster rate than the opponent to win the struggle.
The prompted button is either P, K, G or S. Pay close attention to the button-icon on your character's side.
In addition, the button you need to press changes every 3 seconds. Again, pay close attention to the button-icon.

Rush Struggle
If two rush specials collide, the two characters with exchange with a flurry of attacks and blocks.
A big bar appears at the bottom of the screen, divided in three areas and two colors.
The red bar is the one of P1 and the blue one is for P2.
Press the prompted button at a faster rate than the opponent, to expand your bar.
The stuggle lasts for about 6 seconds. If one of the characters expand their bar out of the middle area,
he will execute his special attack in a more cinematic way.
If both bars stay in the middle, the rush ends with a tie and no one will execute his special.



Special Defense

Ukemi
You can perform an ukemi if your character gets hit and falls.
When your character is about to hit the ground when falling, press G.
You can dodge at the same time, if you press one of the directional buttons while pressing G.

Dodging
A better way to avoid physical attacks/combos is dodging.
Press G when the opponent is about hit you with punches/kicks and your character will dodge the attack.
Remember to hit G every time when a physical attack is going to hit you.
That way you take no damage, but every dodge takes a little amount of KI. Be aware of that.



Teleporting

Teleport Counter
When the opponent is attacking you, press fwd + G shortly before the attack hits.
Your character will move/teleport behind the opponent and hit him.
It is a very effective way to counterattack, but it uses up 3 KI Bars every time, so use it wisely.
Unlike Dodging though, it works for (nearly) every attack.

Pursue
If you knock the opponent away after a strong hit, press S to teleport and hit him again.
If you press S again and again, you can hit and send the opponent flying back and forth.
But you can only pursue three times in a row. Plus, each teleport uses up 1 KI Bar. So watch out.



Hi-Level Fighting

Throwing
Press P + G when you are close to the opponent to grab him. A successful grab will result a grab-attack/throw.
With throwing you can bypass the opponent's defense, but it also takes a second to perform the grab.
If someone attempts to throw you, you can block the throw by pressing P + G.
You also have a second throw, which you can perform by pressing S + G.
This one is different. While the PG-Throw is a physical attack, the SG Throw is more of a special attack.
If you grab the opponent with this throw, you either pummel the opponent, fire blasts at him, etc.
It depends on the character really. You can block this throw by pressing S + G, when you are about to get grabbed.
If you press P + G however, when the opponent is using the S + G throw or vice versa, then the opponent will still grab you.
You can tell the difference by looking at the way they move, when they attempt to grab you.

Stand-Off
Stand-Off is a useful counterattack.
Press P + K to perform a strong punch, which knocks the opponent away.
While you perform this move, you won't flinch when hit by normal physical attacks.
But only if you won't get hit more than three times.
If you press these two buttons together with Fwd or Back, you will perform a different stand-off.
You either knock them away in a different angle, knock them into the ground or lift them into mid air.

Charging
Perform a stand-off.
Press P + K and hold them and your character will charge his attack. A full charge takes about 1 second or 2.
A charged attack not only does more damage, but also hits the opponent with full force, even if he blocks.
Since this is a stand-off attack, make sure you won't get hit more than three times.
Because you will flinch at the fourth time and thus the opponent cancels your attack. Keep that in mind.
You can also charge any punch/kick in a combo, except for the first hit.
Just hold the respective button to charge and do more damage.

Guard Crash
To perform this attack, press P + K while dashing. Normally you knock the opponent away, if you hit.
But if you hit him while he is blocking, you will break through his defense and knock him off-guard.
Thus he will be defenseless for a short time. Make good use of that!

Burst Struggle
If two stand-off attacks or two charged attacks collide, a burst struggle will occur.
During the flurry of punches and kicks, do the same as in Beam Struggles.
Press the prompted button repeatedly at a faster rate than the opponent.
If you win the struggle, you will knock the opponent away.
And just like in the beam struggles, the button you need to press changes every 3 seconds.

Stun Attack
Press either P + S or K + S to perform a stun attack.
It is basicly a strong punch or kick into the face or the stomach.
While the opponent is stumbling back a bit and holding his face/stomach in pain, he will be
totally defenseless for a short amount of time. Plus, Stun Attacks are unblockable.
But they also use up 1 KI bar, each time you use them.
Also keep in mind, that you cannot use a Stun Attack twice in a combo.
If you do, you will knock the opponent away instead of stunning him.



Ultimate Moves

Turbo Burst
Press and hold S to activate the Turbo Burst. Release S to deactivate.
In this Mode you can dash freely through the arena with high speed and attack the opponent
with different and stronger attacks.
But this mode drains your KI rapidly, so don't use it for too long.

Aura Burst
Press P+K+G+S (or the shortcut button) to enter the Aura Burst.
Your characters KI is then overflowing and he turns red.
This mode will boost all stats. Special Attacks and techniques also won't use up any KI.
Plus, your character won't flinch when hit by normal physical attacks.
The KI Bars turn orange while in Aura Burst and it slowly drains your KI.
The Aura Burst will end, if you run out of KI or if one character performs a Super Rush.
You can still replenish your KI though and make the Aura Burst last longer.

Super Rush
In Aura Burst you can perform a Super Rush, by pressing Up+P+K after sending the opponent flying.
This will start the cinematic Rush attack. The Super Rush is basicly the same as the Rush Struggle.
But there are two differences.
First, depending how well the players expand their bars the attacker hits the opponent more or less.
And second, the results are different.

Defender wins (Defender expanding his bar out of the middle area):
The attacker performs an elbow strike, which the defender blocks with his own elbow.
After a short comment from the attacker, both perform a flip-jump to retreat a bit and the battle continues.

Tie (Both bars stay in the middle area):
The attacker delivers a strong punch into the stomach of the opponent.
This one stumbles back a bit and holds his stomach. After recovering from that, the battle continues.

Attacker wins (Attacker expanding his bar out of the middle area):
The attacker performs a strong Rush-Finisher. Each characters has his/her own Rush-Finisher.

If the attacker wins the Super Rush, then the fatigue of the defender greatly increases.
If it is a tie, then both characters fatigue increase slightly.
And if the defender wins, then the attackers fatigue increases slightly.

Ultimate Attacks
Ultimate Attacks are the most climatic moves in the game.
If you have an Ultimate equipped, press Up+S during battle.
Then your character will either perform a strong punch, kick or body blow.
This attack is unblockable, but still can be avoided rather easily.
But if that attack hits, the cinematic Ultimate will start.
These attacks do a massive amount of damage and are enjoying to watch.
But using an ulitmate uses up 4 or all 5 Ki Bars.
Certain ultimates even blow up a part of the planet and thus change the look of the arena.



Final Secrets

Use Item
If you have an item equipped, you can use it during battle by holding G and pressing Down twice.
Depending on the item you use you can get different advantages. But you can only use it once per battle.
More information in the skill-section.

Taunt
If you hold G and press Down twice, when you don't have an item, your character will taunt.
Each time you successfully taunt, the opponents KI decreases by 1 bar.
But it won't work, if you get hit while taunting.

That's it about the fighting gameplay.
Let's continue with the skills.



Skills
The Skill system allows the player to rearrange the skills of the characters and grant
them different advantages in the battle.

Skill Types
Ability (Red): Ability skills are special attacks, ultimate attacks and transformations.
      Equip them and the character can use them in battle.
Equipment (Green): Equipment skills can boost certain stats or grant other advantages.
Item (Yellow): Item skills can be used during battle to gain different advantages.
System (Blue): System skills cannot be equipped, but they represent things you can unlock.
              Like characters, stages or game modes.

How to obtain Skills
Skills are contained in capsules (the ones from Mario Party 5).
You can use coins that you earned in the story mode or in tournaments to buy them.
They also can be found in the story mode and sometimes you win them in tournaments.
The number of skills you can obtain will increase as the game progresses.

Choosing Skills
In order to use the obtained skills, you need to place them in the Skill Tray.
Each character has one. The Skill Tray has a total of 9 slots.
1 for Transformations, 1 for Ultimate Attacks, 2 for Special Attacks, 1 for Item Skills, 2 for Equipment skills and 2 locked slots for Equipment, which can be unlocked later in the game.
The slots for special and ultimate attacks only affect one form of the character, while the slots for transformations, Items and Equipment affect the whole character.
So, you have to set Special and Ultimate Attacks for each form the character has.
Some Special and Ultimate attacks from lesser forms are also available for the higher ones.
But not the other way round, aka higher Specials and Ultimates are NOT available for lesser forms.
If you set a transformation skill, all the transformations between the skill and the base form are also available.
Example: If Mario equips the Fire Mario skill, he can only transform into Fire Mario.
   But if he equips Super Mario, he can transform into Fire Mario, Cape Mario and Super Mario.

Skill Sheet
Skill effects and activation can be checked on the front of the skill sheet.
To view the skill sheet, press P on the skill you want to check.
This works everywhere in the Skill Mode.

Skill Name: nuff said
Usage Requirements: Conditions necessary for using this skill.
Effects: Effects gained by this skill.

The following information can be found on the back of the skill sheet.
If you view the front of the sheet, press Left or Right to turn it.

Which characters can use it: Names of the characters, who can use this skill.
Comments: Things to remember when using this skill.


Rarity
The skills have 4 levels of rarity. Effects become greater as rarity increases.
You can see the rarity-level, if you look at the color of the skill-sheet.

Common (Blue) --- Uncommon (Bronze) --- Rare (Silver) --- Special (Gold)
<--- Easy to obtain -------------------------------- Hard to obtain --->

How to use Skills
The Skills have different patterns for using them.

For abilities: Used by inputting button combinations.
For equipment: Effective when the battle starts or by meeting certain conditions.
For items: Effective by using the item.

Skill Upgrade
Skills can be leveled up to acquire greater effects.
You can level up skills by gaining Skill EXP.
You gain them by completing missions in the Story Mode, Fighter's Hall or Warrior's Dream.
But you can also gain them in tournaments.
If you gained enough Skill EXP, your skills will level up and become more effective.

Online
You can trade skills with other players via internet.
But System skills cannot be traded, keep that in mind.


And that everything you need to know about the skill system.
Have fun at creating your own ultimate fighter.



Gameplay (Other)


Story Mode

World Map
Each Saga has a different World Map. The character(s) also differ, depending on the saga you choose.
On the Map, you can enter the different levels of the saga.
Move: Press the directional buttons to move on the map.
Run: Hold P while moving to run and move faster.
Enter: Press G or S while you're standing on a level-icon. You will go to the level-options.

The level-options are the following:
Back: Go back to the World Map.
Skill Settings: Set the skills for each character in your team.
Level Settings: Here you can set the diffculty, the main character and his/her partners.
Start: Confirm the settings and enter the level.

Press the START-button on the World Map to enter the Pause-Menu:
Continue: Go back to the World Map.
Save: Save your current game.
Status: Take a look at the completion progress of the saga and other stuff.
Reset Saga: Reset the Saga and replay it from the beginning.
   Don't worry, you won't lose things you have unlocked.
Back to Saga Selection: Exit the World Map and go back to the Saga Selection.
Back to Main Menu: Exit the World Map and go back to the Main Menu.

The level icons also have different colors:
Red: You haven't completed this level yet.
Green: You have completed this level, but not discovered all the hidden objects.
Blue: You have completed this level and found all the hidden objects.

That's everything about the world map.

Story Level
The levels are a mix of Jump'n Run, RPG and Fighting elements.
Run and jump through the levels, level up your character and skills and fight your way through.
The levels are normally split into different areas.

Screen display:
Health/KI: There are two bars on the top left corner of the screen.
  The green bar represents the amount of health you have left.
  The yellow bar shows how much KI you have left.
Tech Icons: The two icons in the top right corner of the screen show the actions, you can perform.
   The left icon either shows an arrow (Jump), a smiley (Speak) or an !(Check).
   Do the action with G.
   The right icon shows what Special technique you can perform with S.
Map: A map of the area appears on the bottom right corner of the screen.
    You have to find it first however.


The moves for the Story Levels:
Move: Press the directional buttons to move.
Run: Hold the P button and press the directional buttons to move faster.
Jump/Speak/Check: Press the G button to reach platforms/ledges or cross small gaps.
If you meet a person, you can talk by going to him/her.
Once the left Tech Icon turns into a smiley, you can press G to speak.
If the icon turns into an !, then you can examine things or suspicious spots.
Map: Once you obtained the map of a level, you can turn it on or off by pressing K.
Special Technique: Perform Special Techs with S and choose the Tech you want to use with T1/T2.
  Always check the Tech Icon to the right, before you use one.
Camera: Press the C-Buttons to change the Camera Angle and press Z1/Z2 to Zoom.

Stats
Health: Self explanatory
Ki: KI Recovery
Attack: Power of physical attacks.
Defense: Resistance against physical attacks.
Sp. Atk.: Power pf specials and ultimates.
Sp. Def.: Resistance against specials and ultimates.

EXP and Battles
If you touch an enemy in a story level, a battle will start.
The battle gameplay is the same as everywhere else. The only difference is that you fight enemy-parties.
The enemies are normally creatures like Goomba's, Badniks, etc.
(But they are not playable, due the limited moveset.)
Once one enemy is beaten, the next one will take over. If you beat all enemies, you win the battle.
Basicly the same as in every RPG: Your characters will gain EXP for each battle they have won.
If they gained enough EXP, they'll level up and improve their stats.
But characters who actually fought will gain more EXP, than the ones who didn't.
You will also gain Skill EXP to level up your skills.
How well the skills level up depends on your fighting style.
Example: Attack-boosting skills gain more EXP, if you effectively beat enemies with physical attacks.
Specials and Ultimates gain more EXP, the more effectively you use them.
Item Skills level up, if you buy more effective versions of the corresponding item.
Same with transformation skills.
Of course, you will also earn coins for each battle you have won.

Special Skills/Items
Some skills and items are only available for the story mode.
That includes Special Techs and special attacks, such as the Star Beam.
Some Special Techs for the Story Levels are also available in battles, but only in the story mode.
The same counts for certain items.

Drama Pieces
Drama Pieces are events/cutscenes which happen in battle, when certain conditions are met.
Once the conditions are met the Drama Piece will trigger automatically and changes the fight in some way.
There are many different effects that can come out of these Drama Pieces.
Ranging from health restoration and stat boosting to halving KI usage for Specials/Ultimate and resetting the opponent's stats back to base.
These Drama Pieces only appear in Boss Fights however, especially in the climax-battles of the Sagas.
Plus, the Drama Pieces are pre-set for each battle they appear in. Means, you cannot change them.

Tag Team
In the Story Mode you have partners on your side most of the time.
You can determine your partners in the Level-Options, when you're about to enter a Level.
Though they're pre-set in the first playthrough, you will later have the freedom to change them to suit your liking.
As Bonus, you'll even get to play as characters you normally can't play as.
Such as Bowser, Mecha Sonic or Cackletta.
You can have at most 4 partners on your side.
In battle, there is a small icon below your scouter, which shows the partner you would switch with.
To choose a different character, you can press T1 or T2.
Hold G and press Back twice to switch places with the character, who's displayed below your scouter.
The rounded bar over the avatar of the partner shows his/her health.
The rounded white bar below the partner-avatar is the switch-gauge.
In order to switch with your partner, this gauge has to be filled completely.
Otherwise you cannot switch. Once you switched, the bar will be emptied and slowly refills.
Use this feature to let different characters fight and level them up more effectively.

Story Events and Boss Battles
Of course, the story levels also have a huge number of events.
The events are mostly scenes, which proceed with the story. Such as conversations and stuff.
But sometimes they also affect your status.
One of the main events are also the Boss Battles.
If a scene leads to a Boss Battle, you'll have the chance to edit your skills and look at the Drama Pieces available, before the Battle actually begins.
In Boss Battles you have to fight against much stronger opponents, than the enemies you encounter in the levels.
In fact, these battles are much like the ones outside of the story mode.
Still, most of these bosses won't be playable. But some of them will, such as Cackletta.
However, there are also Bosses you have to fight in a Jump'n Run way (E.g: Eggman's big robots).
The SkillEXP-gain also differs, as all skills are treated equally.
While in Beat'em Up battles, the SkillEXP-gain depends on your fighting style.

Minigames
Minigames are also present. They appear in both, Story Mode and Fighter's Hall.
There are many different minigames, which all have a different goal for you to reach.
But you mostly have to press the different buttons at the right time.
The minigames range from the Pole Jump from Superstar Saga and Casinopolis-games from Sonic Adventure to the Mothership-Battle from Partners in Time and the Training-Minigames from Infinite World.
There are just too much to list them here.

Cutscenes
The story mode also has some cutscenes, which cover the memorable moments.
Such as the showdown between Mario and Bowser on top of the Peach-Bowser Castle or when Sonic retrieved the Master Emerald after beating the Egg Emporer and returns it to Knuckles.
The Story Mode also has a cinema-feature, which allows you to watch all the cutscenes again.



That wraps up the story mode gameplay. For the most part Warrior's Dream is much like it.
But there are some differences. I won't list them however. Use your imagination.


Tournament

About this Mode
There are three tournaments available at the beginning and two more can be unlocked.
The different tournaments have different arenas and different effects.
Mushroom Tournament:
A tournament that Princess Peach has arranged. The tournament takes place inside the Peach Dome.
You fight in a small arena and you can get knocked out of the ring.
No Time Limit. Items and Equipment disabled.

Sonic Games:
Sonic brought this tournament into existence. It takes place inside the Sonic Stadium.
It is a huge stadium that Sonic and Tails (mostly Tails) built in Green Hill.
The arena is bigger but you can still get knock out of the ring.
60 Second Time Limit. Items and Equipment disabled.

Smash Cup:
A special tournament, which both Mario and Sonic and their friends have arranged.
The Smash Coliseum represents the strong partnership of both worlds.
The arena is big and no Ring Out this time. So battle until you have enough.
No time limit. Items Disabled.

As I said before, there are two more to unlock. Can you do it?

There are also three different levels of difficulty:
Novice: Three Round tournament. Low CPU-AI
Advance: Four Round tournament. Average CPU-AI
Pro: Five Round tournament. High CPU-AI

The higher the difficulty, the higher the price money if you win the tournament.
There is also a higher chance of receiving a skill, if you win.

Custom Tournament
Here you can create your own tournament.
Determine the number of rounds, the tournament-tree, the CPU-AI, the arenas for each round, etc.
Use all the different options and have fun.
The only problem: No winning price, except for the title 'champion'.

Gamble
Sometimes you have the chance to gamble after you won a tournament.
It is basicly a roulette-game, where different effects can come out of.
Tie-Field: Nothing happens.
x2-Field: Multiplies the price money by 2.
x5-Field: Multiplies the price money by 5.
:2-Field: Divides the price money by 2.
0-Field: You lose all your price money.
Skill-Field: You obtain a skill.
Rare-Field: YOu obtain a rare skill.

You don't have to play, if you don't want to.
And that's everything about the tournament.


Duel Mode Options
After you chose your character you can choose what skill-set you want to use.
Normal: A pre-set beginner skill set.
Custom1/2/3: Choose one of your three custom skill-sets.
Skill Edit: Edit one of your custom skill-sets. Changes only last as long as you're in Duel Mode.

Two further options you can set, right after choosing your character:
Transformation: Determine in what form your character will start the fight with.
       You can also turn off certain transformations.
       Only usable, if you have a transformation-skill equipped.
Costume: Choose the costume for your character.

After choosing the battle arena, we come to the final part: The Battle options.
CPU Level: This option only appears when at least one CPU-character participates.
      Set the CPU-Level for each CPU-Characters.
      The higher the CPU-level is set, the better the CPU will fight.
Time Limit: Determine the Time Limit for the battles. You can choose 60, 90, 120 or 180 second.
       Of course, you can also turn it off.
Health Bars: Set the amount of health bars for each character.
Stats: Set the level of the stats (Attack/Defense/SP. Atk./Sp. Def.) for each character.
Daytime: Determine whether you want to play at noon, dawn or night.
Destruction: Determine whether or not certain Ultimates can destroy the arena.
Crash Points: Activate or deactivate the crash points of the arena.

And that's it about the Duel Options.


Music Player
As you proceed in the game, you will unlock a music player.
With this player you can play different songs in various modes.
You can buy songs in the Skill Shop, but many songs only appear after certain conditions are met.


And that's everything about the gameplay of this game.
There are still many unexplained things. But once again I say: Use your imagination.


Go to page 2, by following the link in the description.
IMPORTANT: Before you read the description any further, check out the second page first.
[link]

If the text won't appear to you, click Download.

Okay, I had this idea long ago, but it was rather flawed back then.
Plus, my interest for SMBZ has gone dry over time.
But after I got Infinite World, I got the motivation to fix the idea and upload it.

The FanFiction should really speak for itself.
But I am going to answer some questions, which I will most likely get.

Q: "Are you actually going to make this game?"
A: "No, this is just an idea."

Q: "Why didn't you explain some things?"
A: "There are indeed some unexplained things. But this is my style.
Writing FanFictions, which also leave enough space for the imagination of others."

Q: "what stories would you include?"
A: "For the Mario Sagas, I would use most of the stories from Super Mario Bros to Super Mario Galaxy.
For the Sonic Saga's I would use the stories from Sonic the Hedgehog to Sonic Advance 3."

Q: "Why not using stories after Sonic Advance 3?"
A: "Because they suck balls. That includes Sonic Heroes, Shadow the Hedgehog and Sonic Unleashed."

Q: "Is the story level gameplay the same for every character?"
A: "Yes, it is. The only difference are the special techs, which are different for every character."

Q: "What, no speedy gameplay for Sonic?!? He is known for his speed."
A: "Actually that's totally wrong. I admit that I didn't find out until recently.
But Sonic is NOT all about speed. Here, I hope this'll open your eyes: [link] and [link] ."

Q: "What does the 'Sonic Riders (Modified)' mean?"
A: "It means that I would modify the Sonic Riders costumes a bit, so they look more like fighters.
Here is a list, of what I would modify:
Sonic: Blue fight-gloves
Tails: Yellow fight-gloves
Knuckles: Red gloves
Amy: Shorter shirt and shorts + pink fight-gloves
Cream: Shorter shirt and shorts + orange fight-gloves
Rouge: Shorter shorts + purple fight-gloves

In case you don't know I mean with 'fight-gloves':
It is the kind of gloves that most characters use in fighting games.
Gloves, like the ones in this pic: [link]
(Credit to the Venus Dress Up made by *WinonaHeart )"

Q: "Will there be some changes story-wise?"
A: "The canon stories would be mostly the same. But the SMBZ-story will have some notable changes.
For starters, Sonic's story won't be like in SMBZ. It is way too dramatic for his own good.
Ever since I got to know Sonic better, I got sick of all these dark drama-stories. They don't suit him whatsoever.
In my version, Sonic's friends live and rebuild the homeworld of Sonic, due the damages caused by Mecha Sonic.
Also, Shadow won't nearly be as overpowered/overrated as in SMBZ. And he won't attack his own sidekicks either.
His selfish and aggressive personality stays however.
There are some other changes, but I won't tell you anymore. :P
But there is one hint in the arena list..."

Q: "No Mecha Mario?"
A: "Mecha Mario only had a brief appearance in Episode 7. We don't know what he is capable of yet.
Once we get to see what he is like and what his abilities are, I will include him in the Character List.
But for now, it is too soon for that."

Q: "What theme song would you choose?"
A: "That's a tough one. There are many great theme songs to choose from.
But I think I would go with the DBZ Burst Limit theme song.
Yes, I know that Burst Limit sucks, but the theme song is one of the best to me."

Q: "'A good attack to kill Shadow, if you ask me.' Would Shadow get killed by this attack in your version of SMBZ?"
A: "Ayup, you got me. It is something that needs to be done."

Q: "'I HAD to do this, as much as I regret it.' What's that supposed to mean?"
A: "I won't lie to you: I regret adding Shadow in this list and may giving Sonic Team even more stupid ideas.
If it would be just a game idea of mine, I would NEVER have included this overrated emo-douchebag.
But since he sadly is a main character in SMBZ, I was somewhat FORCED to include him.
And before you ask: Shadow is the most overrated character in the entire Sonic series.
(And also the most pointless one)
I won't go further than that though.
(I really hope he won't be the one, who beats Mecha Sonic. Otherwise...)"

Q: "Are you actually open for requests for character-movesets and arenas?"
A: "Yes. I must admit that some of my ideas are pretty bad. So I think that some of you guys/gals may have better ones.
But please remember only to make a moveset, which actually suits the character.
DO NOT give the characters any ZOMGUniversedestruction111 attacks, which he/she will never be able to perform.
(I am looking at you, Shadow fanboys!)"




So I think that's enough Q&A for now.
Flames/Trolling will be marked as spam.

And that's about it. I must say, I am proud of my work.
Bye for now. ;)


Credits:
Mario and all the mentioned Mario characters and places are © of Nintendo.
Sonic and all the mentioned Sonic characters and places are © of Sega/Sonic Team.
The Flash series Super Mario Bros Z was made by Alvin-Earthworm.
© 2008 - 2024 Paragon-Yoshi
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TheRedThunder360's avatar
All of this reminds me of DragonBallZ Budokai Tenkaichi3 Nice idea:D